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When you use a tank, you must roll up to 6 dice and check if

"something is going wrong". The only one thing you care are the

"explosions" (on every die there is the symbol of an explosion on

one side). To work at it's maximum firepower a tank need no

explosions so it's quite easy to understand that the more dice you

roll the more chance you get to produce at least a single explosion.

A single explosion means the tank's working at just half power, two

explosions mean the loss of the tank (if you are using the highly

suggested optional rules) and three explosions mean the loss of the

tank and of all of your infantry men. This is a real disaster, so it's

very important to know the odds. While it's really easy to calculate

the chance to produce a specific event rolling a single die, when

you roll two or more dice the odds can be surprisingly different to

the expected ones. In the chart below we have summarized the

percentages to get at least one, two or three explosions depending

on the number of dice rolled.

Dice rolled |
6 |
5 |
4 |
3 |
2 |

Chance to get at least: |
|||||

One explosion | 67% | 60% | 52% | 42% | 31% |

Two explosions | 26% | 20% | 13% | 7% | 3% |

Three explosions | 6% | 4% | 2% | 0,5% | - |

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